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W3 Social Understanding in the Interface: The Philosophy and Design of Socially Adept Technologies

Socially Adept Technologies are interface agents, systems, or embodied technologies capable of reasoning about human values, and using them to adapt to a user's culture, society or personal preferences in order to make the interaction more efficient for the user. Presently research in the overall topic of Social Adeptness is spread over several fields and locations with little cohesiveness.
We believe that a common thread can be built between the individual projects to allow the participants to more effectively design, develop, and deploy their technologies.
This workshop will explore the concept of Social Adept Technologies and the current state of the art in the field, with the goal of kick-starting a vibrant worldwide HCI-led research community in the area.
Contributions (theoretical, empirical, practical) are sought in the following areas:
1. Models of trust in interacting with artificial systems.
2. The effect of personality on interaction
3. The effect of >
  • W1 Software and Usability Engineering Cross-Pollination
  • W6 The benefits of using ISO 13407: Human centred design process for interactive systems
  • W7 (Cancelled)
  • W8 Issues on the application of guidelines to the design of HCI systems for people with disabilities

  • CALL FOR PARTICIPATION

    [July 9 - 10] 2-DAY WORKSHOPS

    W2 Workshop on Developing Educational Material for HCI: Validation and Quality Control Issues

    An IFIP WG13.1 Workshop was held during INTERACT '99 emphasising the need for material that supported the forming of an HCI mindset with the student. A follow-up workshop at NordiCHI 2000 conference identified resources to complement existing HCI liter

    W3 Social Understanding in the Interface: The Philosophy and Design of Socially Adept Technologies

    Socially Adept Technologies are interface agents, systems, or embodied technologies capable of reasoning about human values, and using them to adapt to a user's culture, society or personal preferences in order to make the interaction more efficient for the user. Presently research in the overall topic of Social Adeptness is spread over several fields and locations with little cohesiveness.
    We believe that a common thread can be built between the individual projects to allow the participants to more effectively design, develop, and deploy their technologies.
    This workshop will explore the concept of Social Adept Technologies and the current state of the art in the field, with the goal of kick-starting a vibrant worldwide HCI-led research community in the area.
    Contributions (theoretical, empirical, practical) are sought in the following areas:
    1. Models of trust in interacting with artificial systems.
    2. The effect of personality on interaction
    3. The effect of

    W3 Social Understanding in the Interface: The Philosophy and Design of Socially Adept Technologies

    Socially Adept Technologies are interface agents, systems, or embodied technologies capable of reasoning about human values, and using them to adapt to a user's culture, society or personal preferences in order to make the interaction more efficient for the user. Presently research in the overall topic of Social Adeptness is spread over several fields and locations with little cohesiveness.
    We believe that a common thread can be built between the individual projects to allow the participants to more effectively design, develop, and deploy their technologies.
    This workshop will explore the concept of Social Adept Technologies and the current state of the art in the field, with the goal of kick-starting a vibrant worldwide HCI-led research community in the area.
    Contributions (theoretical, empirical, practical) are sought in the following areas:
    1. Models of trust in interacting with artificial systems.
    2. The effect of personality on interaction
    3. The effect of emotion on interaction
    4. Anthropomophisation of technology
    5. Persuasive technologies
    6. Systems that use social elements to advise or interact (e.g. collaborative filtering)
    7 . Moral and ethical aspects of interacting with autonomous technologies
    8 . The interaction of privacy, security and trust in the on-line world.
    Suggestions of other possible topic areas are also welcome.
    Contributions should be in the Interact 2001 Short Papers style, no more than 2 pages long.
    Participants will be selected based on the quality and topic of the submissions and their overall fit in the workshop as it develops.
    Please send enquiries and submissions to Steve Marsh, steve.marsh@nrc.ca
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    [July 9] 1-DAY WORKSHOPS

    W4 Usability throughout the entire software development lifecycle

    The un-usability of systems, products and services is still a tremendous problem for users and consumers all over the world, despite the efforts put in by researchers, usability practitioners and designers. Usability aspects are usually regarded very late (if at all) in the software development process. This workshop aims at specifying the research agenda for developing processes, methods and tools for User Centered Design (UCD) throughout the soft-ware lifecycle, particularly within commercial soft-ware development models, such as Rational Unified Process (RUP), Dynamic Systems Development Method (DSDM), eXtreme Programming. These models are basic-ally not user-centered and provide limited support for usability activities and we need to find ways of integrating usability aspects into such development models.

    SUBMISSIONS
    Position papers (4-10 pages in pdf-format) should be submitted by April 20th, 2001 to Jan.Gulliksen@hci.uu.se. The submissions will be peer reviewed and the authors will be notified about acceptance/rejection by 31st of May 2001. For more details please refer to http://www.hci.uu.se/~jg/UCD2001.

    ORGANISERS
    This is an official IFIP WG 13.2 "Methodologies for user centered systems design" workshop.
    Jan Gulliksen (mailto:Jan.Gulliksen@hci.uu.se) & Inger Boivie (mailto:Inger.Boivie@hci.uu.se) Department for Human Computer Interaction, Uppsala University, Sweden

    Jan Gulliksen is an associate professor of Human Computer Interaction at Uppsala University, and guest researcher at the Centre for user oriented IT-design (CID) at the Royal institute of technology (KTH), Sweden. Jan is chairman oable of supporting individuals and collaborating actors work-ing under dynamic conditions.
    oTheoretical approaches that make it possible to con-ceptualise and understand dynamic work.
    oField studies of humans in dynamic work settings.
    The target audience is researchers and practitioners who work with theories and practice, field studies of work, and IT design.
    Position papers will be selected on the basis of their relevance, quality and ability to stimulate discussion.
    Maximum number of participants is 20.
    Submissions
    Workshop participants should submit position papers 3-4 pages long no later than April 20, 2001. Please send your submission by e-mail to Annelise Mark Pejtersen: amp@risoe.dk in Word or PDF format.
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    [July 10] 1-DAY WORKSHOPS

    W1 Software and Usability Engineering Cross-Pollination

    Several disciplines have always both influenced others and learnt from them. Linguistics, for example, has had a major influence on the development of modern programming languages. Sometimes, this influence can be bi-directional. Software and usability engineering are affected by this mutual influence that is called "cross-pollination". We advance that cross-pollination studies are the first step towards integrating user-centered design methods and tools more efficiently into software engineering lifecycle and methodology.
    The workshop will unite researchers and practitioners involved in software engineering with those interested in usability engineering. It aims to be a forum for sharing ideas about potential and innovative ways to cross-pollinate the two disciplines, successful and unsuccessful experiences related to integrating usability into the software engineering lifecycle and small and medium-sized organizations, and a future research agenda for bridging the current gap between the software and usability communities.
    We encourage researchers and practitioners to submit a position paper or experience report. Submissions should be four (5) pages in length. All accepted contributions will be made available on the Web to all participants before the workshop starts. Attendance at the workshop is limited. Participation will be by invitation only, based on the organizing committee's evaluation of all position papers.
    Workshop site: http://www.cs.concordia.ca/~faculty/seffah/interact2001

    W6 The benefits of using ISO 13407: Human centred design process for interactive systems

    ISO 13407 is a concise description of internationally-endorsed best practice in user centred design. This standard and the human-centred processes described in ISO/TR 18529 provide a definition of the capability that an organisation must possess in order to implement user-centred design effectively. They provide new ways of assuring that a user centred process is followed:
    You are invited to participate in the workshop to discuss how you have used, or would like to use these standards:
    Examples will be given of the use of the standards in the UK and Japan, and current initiatives to introduce them into public procurement procedures will be reviewed. The workshop will produce recommendations for how these standards should be used in future.
    Further information can be found on the workshop web site http://www.usability.serco.com/trump/13407.htm


    W8 Issues on the application of guidelines to the design of HCI systems for people with disabilities

    This workshop, intended for people interested in the diverse issues related to the use of guidelines for the design of interfaces accessible by people with disabilities, will try to collect information and experiences about tools, methods and good use examples to help people to apply guidelines to achieve interface "design for all".
    We invite position papers (5-10 pages), which will be reviewed (and accepted or rejected) by members of IFIP WG 13.3. In addition, keynote speakers will be invited to address specific topic areas in the use of inclusive guidelines for HCI. Criteria for acceptance of papers will be: evidence of experience working with HCI and people with disabilities, and/or evidence of experience working with HCI and 'design for all', and/or provision of examples of good practice, methods, tools in working with guidelines, and an interest and commitment to the 'design for all' philosophy, or an interest to learn more!
    The specific objectives of this edition (the third one of a series of workshops held within INTERACT conferences, devoted to "HCI guidelines for people with disabilities" organised on behalf of IFIP WG 13.3 " Human-Computer Interaction and Disability ") are to discuss the use of guidelines to achieve "design for all", to review the applicability of existing HCI guidelines for accessibility, to collect examples of good use to promote the use of guidelines, to present methods and tools appropriate to work with guidelines, and to study the interactions between guidelines, norms, standards and legislation.

    Last updats accessible by people with disabilities, will try to collect information and experiences about tools, methods and good use examples to help people to apply guidelines to achieve interface "design for all".
    We invite position papers (5-10 pages), which will be reviewed (and accepted or rejected) by members of IFIP WG 13.3. In addition, keynote speakers will be invited to address specific topic areas in the use of inclusive guidelines for HCI. Criteria for acceptance of papers will be: evidence of experience working with HCI and people with disabilities, and/or evidence of experience working with HCI and 'design for all', and/or provision of examples of good practice, methods, tools in working with guidelines, and an interest and commitment to the 'design for all' philosophy, or an interest to learn more!
    The specific objectives of this edition (the third one of a series of workshops held within INTERACT conferences, devoted to "HCI guidelines for people with disabilities" organised on behalf of IFIP WG 13.3 " Human-Computer Interaction and Disability ") are to discuss the use of guidelines to achieve "design for all", to review the applicability of existing HCI guidelines for accessibility, to collect examples of good use to promote the use of guidelines, to present methods and tools appropriate to work with guidelines, and to study the interactions between guidelines, norms, standards and legislation.

    Last updated: June 14, 2001
    Timetable | Tutorials | Workshops | Keynotes
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